“You are a young noble. Exiled from your ancestral kingdom, you find yourself in a lawless new land, which the locals have sardonically named, “Ascendancy”. Allegedly a once great realm during centuries past, you find it with no clear ruler. In fact, your new home appears to be loosely controlled by savage warlords, lowborn tricksters, and terrifying abominations. Circumscribed to this wild new frontier, it’s up to you to create a new family. Seize power. And establish a new dynasty that will endure for the next 1000 years.”
Ready to get tactical?
There are 3 basic TYPES of Champions & Creatures. Each TYPE plays an important role in achieving victory:
Finesse TYPES have the fastest INITIATIVE, and can HUNT Magic Types in the back row. At the start of any BATTLE, first mover advantage is huge!
Might TYPES have 1 point of Armour, which lets them survive 1 ATTACK which would normally kill them or an allied unit. Might TYPES are essential for defense!
Magic TYPES ignore Armor when they ATTACK. Magic TYPES are essential for getting past fortified defenders, and more powerful enemies.
6 Different Asynchronous Starting Families of Royal Lineage
3 Epic Campaign Scenarios, with Multiple Branching Generations, Marriage Decisions, Legacy Family Traits, and Heirloom Inheritance
“Choose Your Own Adventure” Style Narrative Structure, where Decisions Matter. Will You Rule by Fear, Love, or Respect? Strike the Right Balance to Ensure Loyalty, and Ultimate Victory.
Worker Placement, Based on Social Class Hierarchy. Reward Your Loyalists, Exile Your Traitors, or Promote Your Outlaws to Kings.
Rock Paper Scissors Combat System, Combining Deep Strategy, and Dice Chucking Excitement
18 Unlockable Champion Class Evolutions, 6 Schools of Elemental Magic, and Creature Summoning
3 Correlated Gameplay Loops, with 6 Ways-to-Win Strategies. Play How YOU Want, Including
Go Wide or Go Tall, Kingdom Building Tile Placement
Grow Fast or Out Tech, Engine Building
Push Your Luck or Minimize Risk, Encounter Resolution